Golden Sun: Dark Dawn - Djinn Guide
The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Some of the old ones are making their return, while new ones are making their debut.
Ever wonder why it has been said there were over 80 to collect? That's because there are 83 entries in the encylopedia. Some of them belong to Isaac and Garet, so you don't get to keep them.
"Point of No Return"
One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently.
Here, we've identified some points in the story that you should look out for. You can miss a lot of Djinni in the end, so be sure to check before reaching any point!
Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached.
Djinn You'll Miss If You Fight the Monsters in Belinsk Docks Post-Eclipse
Spout
This torrential spirit is met in Belinsk. The force of Spout's watery attack leaves behind a mist that obscures a foe's vision.
Spray foe with painful, blinding mists.
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Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse.
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Torrent
This spirit represents powerful currents and is found in Belinsk. Torrent's tremendous energy is contagious and makes the whole party move faster.
Boost party Agility with a surge of energy.
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NE area of the city, Belinsk Docks. Move the left box once to the right. Move the right box down two times, left once. Use Cold Snap on the puddle to complete the bridge. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse.
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Pincer
This spirit represents peaceful sea life and is met in Belinsk. Pincer's attack erodes an enemy's ability to resist Psynergy.
Pinch enemy to drop its Resistance.
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Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace.
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