Golden Sun: Dark Dawn - Djinn Guide
The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Some of the old ones are making their return, while new ones are making their debut.
Ever wonder why it has been said there were over 80 to collect? That's because there are 83 entries in the encylopedia. Some of them belong to Isaac and Garet, so you don't get to keep them.
"Point of No Return"
One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently.
Here, we've identified some points in the story that you should look out for. You can miss a lot of Djinni in the end, so be sure to check before reaching any point!
Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached.
Djinn You'll Miss If You Reach the End of Konpa Cave
Forge
This bolstering spirit is encountered at Patcher's Place. Forge's blazing flame stirs allies to greater ferocity in battle.
Boost party Attack with flame's fury.
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At Patcher's Place, run up to the higher levels of the store until you are outside. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Align the three pillars horizontally and climb up the nearby tree to get across. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down.
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Chill
This spirit of intense cold is found at Carver's Camp. Chill's attack renders enemies brittle and vulnerable.
Shatter a foe's defense with numbing cold.
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Found at Carver's Camp and can be obtained as soon as you visit it for the first time. In the southeastern part of the area, there's a tree beside a villager you can hop on. Climb down, use Growth, and you'll reach the Djinni.
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Gust
This fleet spirit is first encountered at the Goma Highlands Road. Gust's tremendous speed always gets the jump on an enemy.
Buffet foe (perhaps twice) with gale force.
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Complete Goma Highlands Road and enter Carver's Camp. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Use Fireball on the nearby cart, hop in, and use Fireball to go. Head up to meet with the Djinni.
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Fever
This spirit of dreams and hallucinations is found near Konpa Gate. Fever's power overheats a foe's brain, causing delusional thinking.
Damage and delude a foe with a heat haze.
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South of the east exit of the Lumber Yard on the World Map.
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Flower
This flower spirit is found by the gate to the Konpa ruins. Flower's sweet scent has a refreshing and healing effect.
Refresh allies and restore HP.
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Found at Konpa Gate. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. When you get through, climb up to the higher level and jump on the tree. When the Djinni sees you and hides, use Whirlwind to reveal it.
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Jolt
This lightning spirit is first encountered at the Konpa ruins. Jolt generates a shock that can bring an unconscious ally around again.
May revive a downed ally with sharp shocks.
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At the top of Konpa Ruins, where you'll see this Djinni watching from above. Enter the room below it and solve the puzzle to earn the Grip Crystal. Outside, use Grip to get closer to the Djinni. After it goes up, go around counter-clockwise to chase it back to the pole. Go clockwise and use Grip on the pole behind it to crash into it.
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