Golden Sun: Dark Dawn - Djinn Guide
The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Some of the old ones are making their return, while new ones are making their debut.
Ever wonder why it has been said there were over 80 to collect? That's because there are 83 entries in the encylopedia. Some of them belong to Isaac and Garet, so you don't get to keep them.
"Point of No Return"
One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently.
Here, we've identified some points in the story that you should look out for. You can miss a lot of Djinni in the end, so be sure to check before reaching any point!
Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached.
Djinn You'll Miss If You Go Through the Final Gate in Belinsk Ruins
Doldrum
This spirit represents still air and is found at Craggy Peak. Doldrum can hold an enemy in place by encasing it in unmoving wind.
Stop enemy movement with still air.
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As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. Rotate the middle staircase to reach it.
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Fury
This spirit embodies hot rage and is first met at Te Rya village. Fury summons the souls of those who died in anger to attack enemies.
Call haunting spirits to harm your foe.
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In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. It'll move out of the way so you can reach the Djinni.
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Dewdrop
This spirit carries the refreshing feeling of morning dew and is met near the Teppe ruins. Dewdrop cleanses the party of toxins and the like.
Cure party status effects with fresh dew.
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Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. Follow her out and she'll fish the Djinni out.
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Vine
This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes.
Tangle multiple foes to drop Agility.
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Teppe Ruins in a large room shortly before the exit. There's a patch of grass to the south. Move the pillar up one to block its path in the grass.
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Furrow
Desire is the province of this spirit, who you first meet in Belinsk. Furrow's attack takes vitality from foes by force.
Drain an enemy's HP.
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Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle.
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Gears
This spirit of inevitability is found north of Border Town. Gears can force evil beings to turn on one another.
Force a foe to attack another.
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Met on the world map north of Border town, along the coastline where there's no beach.
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Sirocco
This sandstorm spirit is first encountered in Border Town. Sirocco's swirling winds reduce enemy visibility to zero.
Scour and delude a foe with a sandstorm.
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Enter the building at the bridge and climb up to go outside. Use Grip to move to the house on the right and go downstairs.
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Coral
This spirit embodies the life-giving properties of the sea and is first met at Port Rago. Coral's aura restores life and health to the injured.
Restore party HP with the life-giving seas.
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Port Rago Canal. Near the front of Briggs's ship is a bowl. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage.
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Glare
This light spirit is first encountered at the Dream Tree. Glare emits light intense enough to blind and injure an enemy.
Damage and delude a foe with heat glare.
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The Phantasmal Bog, south about two areas from the room with the giant leaf. Cold Snap the puddle, then push the vertical log to the right. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. Use it to reach the Djinni.
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Wisp
This spirit of lingering fragrances is first met in Saha Town. Wisp can refresh the mind and heart with invigorating aromas.
Restore party PP with refreshing fragrances.
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You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way.
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Garland
This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue.
Refresh an ally and restore HP.
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Kolima in the branches of the Djinn Tree. Start by entering the item shop, then make your way around by hopping from branch to branch.
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Teardrop
This spirit embodies tears shed in grief and is encountered in Kolima Forest. Teardrop's own tears can bring people back from the brink of death.
Usually revive a downed ally with grieving.
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West part of the Kolima Junction. Roll the vertical log to the left so it meets up with the other two. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding.
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Puff
This spirit of clouds is first encountered at Talon Peak. Puff fills enemies with cloudstuff until they burst.
Inflate an enemy to bursting.
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Talon Peak after defeating the Mountain Roc. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is.
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Chasm
A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in.
Send damage the party takes to the void.
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Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. Crush the top right peg and use them to hop to the west side. Crush the peg beside the Djinni to elevate it where it'll hop off. Crush the peg that it was on so it doesn't have anywhere to run.
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