Golden Sun: Dark Dawn - Djinn Guide

The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Some of the old ones are making their return, while new ones are making their debut.

Ever wonder why it has been said there were over 80 to collect? That's because there are 83 entries in the encylopedia. Some of them belong to Isaac and Garet, so you don't get to keep them.

View Suggested Meeting Order View Guide Order

"Point of No Return"

One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently.

Here, we've identified some points in the story that you should look out for. You can miss a lot of Djinni in the end, so be sure to check before reaching any point!

Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached.



 
Flint
This spirit was Isaac's
very first Djinni. Flint
talks a great deal, but
is both knowledgeable
and nice, so no one
complains.
Strike a blow that can cleave stone.
HP PP Atk Def Agil Luck
+8 +4 +3 0 0 0
Found on the Overworld as soon as you take your first few steps forward. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you.

 
Forge
This bolstering spirit
is encountered at
Patcher's Place.
Forge's blazing flame
stirs allies to greater
ferocity in battle.
Boost party Attack with flame's fury.
HP PP Atk Def Agil Luck
Missable
+10 0 +2 0 +2 +2
At Patcher's Place, run up to the higher levels of the store until you are outside. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Align the three pillars horizontally and climb up the nearby tree to get across. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down.

 
Chill
This spirit of intense
cold is found at
Carver's Camp.
Chill's attack renders
enemies brittle and
vulnerable.
Shatter a foe's defense with numbing cold.
HP PP Atk Def Agil Luck
Missable
+10 +3 0 +2 0 0
Found at Carver's Camp and can be obtained as soon as you visit it for the first time. In the southeastern part of the area, there's a tree beside a villager you can hop on. Climb down, use Growth, and you'll reach the Djinni.

 
Gust
This fleet spirit is first
encountered at the
Goma Highlands Road.
Gust's tremendous
speed always gets the
jump on an enemy.
Buffet foe (perhaps twice) with gale force.
HP PP Atk Def Agil Luck Battle
Missable
+9 0 +2 0 +2 0
Complete Goma Highlands Road and enter Carver's Camp. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Use Fireball on the nearby cart, hop in, and use Fireball to go. Head up to meet with the Djinni.

 
Fever
This spirit of dreams
and hallucinations is
found near Konpa Gate.
Fever's power overheats
a foe's brain, causing
delusional thinking.
Damage and delude a foe with a heat haze.
HP PP Atk Def Agil Luck Battle
Missable
+8 0 +3 0 +2 0
South of the east exit of the Lumber Yard on the World Map.

 
Flower
This flower spirit is
found by the gate to
the Konpa ruins.
Flower's sweet scent
has a refreshing and
healing effect.
Refresh allies and restore HP.
HP PP Atk Def Agil Luck
Missable
+12 +4 0 0 0 0
Found at Konpa Gate. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. When you get through, climb up to the higher level and jump on the tree. When the Djinni sees you and hides, use Whirlwind to reveal it.

 
Jolt
This lightning spirit is
first encountered at
the Konpa ruins.
Jolt generates a shock
that can bring an
unconscious ally
around again.
May revive a downed ally with sharp shocks.
HP PP Atk Def Agil Luck Battle
Missable
+9 +5 0 0 0 +2
At the top of Konpa Ruins, where you'll see this Djinni watching from above. Enter the room below it and solve the puzzle to earn the Grip Crystal. Outside, use Grip to get closer to the Djinni. After it goes up, go around counter-clockwise to chase it back to the pole. Go clockwise and use Grip on the pole behind it to crash into it.

 
Sleet
This spirit of crystallized
ice joins the party with
Rief. Sleet's
attack wraps enemies
in blinding cold, making
fighting more difficult.
Slash a foe with ice to reduce its Attack.
HP PP Atk Def Agil Luck
+12 0 +3 0 0 +1
Rief has this Djinni when he joins your party.

 
Cinder
This spirit of fire's last
remnants is first met
in Harapa. Cinder can
ignite vigor in an
unconscious ally
through sheer
determination.
Usually revives downed ally with life embers.
HP PP Atk Def Agil Luck
+12 +4 0 0 +2 0
Upon entering Harapa, go into the Sanctum in the upper right corner of the town. It is the white sparkle icon indicated in the upper map. Once inside, go up the staircase and through the door to end up outside again. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins.

 
Ether
This spirit embodies the
winds at the highest
altitudes and is found
in western Kaocho.
Allies find Ether's
presence calming, even
in the midst of battle.
Focus will to restore PP.
HP PP Atk Def Agil Luck Battle
+8 +4 0 0 +3 +2
In the forested area between the Passaj Mountain Climb and Kaocho.

 
Bark
This tough spirit is first
met on the Passaj
Mountain Climb. Bark's
rough hide can protect
allies like a shield.
Create a protective barrier against attacks.
HP PP Atk Def Agil Luck Battle
+11 0 0 +2 +3 +1
When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. Use Whirlwind on it and use it to move on. To solve the small puzzle, slide the Zol right. Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Slide it to the right to create the path.

 
Steel
This love spirit is
first found in Kaocho.
Steel's attack is a
vitality-stealing kiss
that leaves enemies
wanting more.
Attack and siphon a foe's HP with a kiss.
HP PP Atk Def Agil Luck
+9 0 +4 +2 0 +1
Enter the palace area of Kaocho. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. Go down the ladder, and head down with the river by your side to the town part of Kaocho. Steel is just a lily pad away.

 
Breath
This spirit embodies
living breath and is
found in Ayuthay.
Breath specializes in
healing allies in the
nick of time.
Restore an ally's HP before others can act.
HP PP Atk Def Agil Luck
+9 0 0 +3 +4 0
After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. Stand on the raft to the left and use Whirlwind to push you down and right. Get off and hop on the next raft. Go down, left, up, right, and get off here. Hop on the lily pads to the right and climb up that ladder.

If you missed the Djinni, returned at a later point, and the water level is up, ask the man at the entrance to take you across. Use the raft nearby and go right, then hop on the lily pads to get to where you need to be.

 
Surge
This geyser spirit
joins the party in
Barai Temple.
Surge can conjure
a hot-spring effect
that relieves fatigue
for allies.
Restore party HP with a stream of life.
HP PP Atk Def Agil Luck Battle
+11 0 0 0 +3 +2
In Barai Temple. Be nearby and use Fireball on the Djinni to make it move. Use Arid Heat on the bowl if there's water in it so you can climb down to it.

 
Mist
This spirit has influence
over sleep and joins
your party along with
Amiti. Mist's
attack enshrouds a
foe's mind, making it
ready for sleep.
Attack and lull a foe into deep sleep.
HP PP Atk Def Agil Luck
+11 0 +4 0 0 0
Amiti has this Djinni when he joins your party.

 
Mellow
This spirit of calm
waters befriends the
party along with
Amiti. Mellow's
untroubled aura
shields the party
from hostile Psynergy.
Boost party Resistance with a moist sheen.
HP PP Atk Def Agil Luck
+11 0 0 +1 +2 0
Amiti has this Djinni when he joins your party.

 
Claw
This spirit represents
aggressive sea life and
joins the party along
with Amiti.
Claw's attack leaves a
foe more vulnerable to
Psynergy.
Attack to drop an enemy's Resistance.
HP PP Atk Def Agil Luck
+8 +3 +3 0 +2 0
Amiti has this Djinni when he joins your party.

 
Vortex
This spirit embodies
whirlwinds and is found
in the Ouroboros.
Vortex's attack leaves
enemies dizzy and
unable to see straight.
Attack and delude a foe with whirling air.
HP PP Atk Def Agil Luck Battle
+10 0 +3 0 0 +2
Middle-left map of Ouroboros B2F. Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. Use Move on the right snake statue and push it left. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Head to the far left to slide down. Push the Zol to the right. Use Whirlwind on the Zol and make it across to the Djinni.

 
Brand
This spirit represents
fire's controlling aspect
and is found in Passaj.
Brand can lock an
enemy's Psynergy in
place with a heat seal.
Lock enemy Psynergy with low failure rate.
HP PP Atk Def Agil Luck
+8 +4 0 +2 +3 0
Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). Run through and exit south using the left exit. From there on it's fairly straight forward.

 
Serac
This spirit represents
the overpowering cold
of a glacier and is met
at the Harapa ruins.
Serac's attack sucks all
heat away from the
environment instantly.
Strike a chilling finishing blow.
HP PP Atk Def Agil Luck Battle
+12 0 +3 0 0 0
At the entrance of the Harapa Ruins B3F, take the left path until you're in the main room with an ice crystal at the center. Hug the NW part of the room and enter the doorway on the left side. Step on the button to open the doors, then go south all the way. Slide on the ice to the east side of the room. Go in the left door. Push the statue all the way to the left. Use it to slide left to the main room. From here, move up, right, down, left, up, left, down, right, down.

 
Lava
This spirit represents
fire's power to melt
and is first met in
Kaocho. Lava's attack
is hot enough to
melt enemy defenses,
leaving foes vulnerable.
Drop enemy Defense with volcanic gases.
HP PP Atk Def Agil Luck
+9 0 +3 0 +3 0
After Amiti joins, go to Kaocho. The tea house will now be open. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Talk to the man in town who is blocking the way to the Djinni and he'll move. Hop over the lily pads.

 
Brick
This spirit is found in
Harapa. Brick's control
over stones allows
for the instant creation
of defensive barriers.
Boost party Defense with a hard covering.
HP PP Atk Def Agil Luck
Missable
+10 0 0 +3 +3 0
After obtaining Cold Snap and completing the Harapa Ruins, rest at the Harapa Inn to continue on with the story. Before you leave, go to the SW area of town and use Cold Snap on the puddle. Go to the east exit, but before completely exiting out, look to the left for a sapling. Use Growth and make your way to the ice pillar so you can enter the house.

 
Doldrum
This spirit represents
still air and is found at
Craggy Peak. Doldrum
can hold an enemy in
place by encasing it in
unmoving wind.
Stop enemy movement with still air.
HP PP Atk Def Agil Luck Battle
Missable
+15 +6 0 +4 0 0
As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. Rotate the middle staircase to reach it.

 
Fury
This spirit embodies hot
rage and is first met at
Te Rya village. Fury
summons the souls
of those who died
in anger to attack
enemies.
Call haunting spirits to harm your foe.
HP PP Atk Def Agil Luck
Missable
+23 +5 0 0 0 0
In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. It'll move out of the way so you can reach the Djinni.

 
Dewdrop
This spirit carries the
refreshing feeling of
morning dew and is
met near the Teppe
ruins. Dewdrop cleanses
the party of toxins and
the like.
Cure party status effects with fresh dew.
HP PP Atk Def Agil Luck
Missable
+13 +7 +4 0 0 0
Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. Follow her out and she'll fish the Djinni out.

 
Fleet
This spirit of energetic
winds befriends the
party along with
Sveta. Fleet's
vigor inspires allies
to act faster.
Boost party Agility with wind at your back.
HP PP Atk Def Agil Luck
+15 +7 0 0 +5 0
Sveta has this Djinni when she joins your party.

 
Waft
This uplifting spirit joins
the party along with
Sveta. Waft's
soothing fragrance lulls
an enemy to sleep.
Smite and lull a foe to sleep with aromas.
HP PP Atk Def Agil Luck
+20 0 +5 0 0 0
Sveta has this Djinni when she joins your party.

 
Bolt
This electrical spirit
joins the party along
with Sveta. Bolt's
constantly charging
current shocks a foe
senseless.
Attack and stun a foe with electric force.
HP PP Atk Def Agil Luck
+19 0 +7 0 0 0
Sveta has this Djinni when she joins your party.

 
Breeze
This spirit of soft
winds joins the party
with Sveta.
Breeze's calming
influence shelters the
mind from harmful
Psynergy.
Boost party Resistance with a gentle wind.
HP PP Atk Def Agil Luck
+22 +9 0 +3 0 +1
Sveta has this Djinni when she joins your party.

 
Haze
This spirit of swirling
vapors joins the party
with Sveta.
Haze can grant
temporary sanctuary
to a friend in the form
of concealing mists.
Hide away to avoid damage.
HP PP Atk Def Agil Luck
+19 0 0 +3 +5 +2
Sveta has this Djinni when she joins your party.

 
Vine
This spirit has
influence over seeds
and is found in the
Teppe ruins. In battle,
Vine plants seeds
that grow with amazing
speed to hamper foes.
Tangle multiple foes to drop Agility.
HP PP Atk Def Agil Luck
Missable
+22 +5 0 +4 0 +1
Teppe Ruins in a large room shortly before the exit. There's a patch of grass to the south. Move the pillar up one to block its path in the grass.

 
Furrow
Desire is the province
of this spirit, who you
first meet in Belinsk.
Furrow's attack
takes vitality from
foes by force.
Drain an enemy's HP.
HP PP Atk Def Agil Luck Battle
Missable
+22 0 0 0 0 0
Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle.

 
Spout
This torrential spirit
is met in Belinsk. The
force of Spout's watery
attack leaves behind
a mist that obscures
a foe's vision.
Spray foe with painful, blinding mists.
HP PP Atk Def Agil Luck
Missable
+17 0 +5 0 0 +2
Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse.

 
Torrent
This spirit represents
powerful currents and
is found in Belinsk.
Torrent's tremendous
energy is contagious
and makes the whole
party move faster.
Boost party Agility with a surge of energy.
HP PP Atk Def Agil Luck
Missable
+17 0 0 +2 +3 +2
NE area of the city, Belinsk Docks. Move the left box once to the right. Move the right box down two times, left once. Use Cold Snap on the puddle to complete the bridge. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse.

 
Gears
This spirit of inevitability
is found north of
Border Town. Gears
can force evil beings
to turn on one
another.
Force a foe to attack another.
HP PP Atk Def Agil Luck Battle
Missable
+15 +4 +6 0 0 0
Met on the world map north of Border town, along the coastline where there's no beach.

 
Sirocco
This sandstorm spirit is
first encountered in
Border Town. Sirocco's
swirling winds reduce
enemy visibility to zero.
Scour and delude a foe with a sandstorm.
HP PP Atk Def Agil Luck
Missable
+16 0 +5 0 0 0
Enter the building at the bridge and climb up to go outside. Use Grip to move to the house on the right and go downstairs.

 
Coral
This spirit embodies the
life-giving properties of
the sea and is first
met at Port Rago.
Coral's aura restores
life and health to the
injured.
Restore party HP with the life-giving seas.
HP PP Atk Def Agil Luck Battle
Missable
+13 +7 0 +3 0 0
Port Rago Canal. Near the front of Briggs's ship is a bowl. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage.

 
Glare
This light spirit is first
encountered at the
Dream Tree. Glare
emits light intense
enough to blind and
injure an enemy.
Damage and delude a foe with heat glare.
HP PP Atk Def Agil Luck Battle
Missable
+17 +3 +2 0 +2 0
The Phantasmal Bog, south about two areas from the room with the giant leaf. Cold Snap the puddle, then push the vertical log to the right. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. Use it to reach the Djinni.

 
Wisp
This spirit of lingering
fragrances is first met
in Saha Town. Wisp can
refresh the mind and
heart with invigorating
aromas.
Restore party PP with refreshing fragrances.
HP PP Atk Def Agil Luck
Missable
+16 +9 0 0 0 0
You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way.

 
Garland
This tree spirit is found
in Kolima Village. Garland
has a pleasant fragrance
that immediately
refreshes and relieves
fatigue.
Refresh an ally and restore HP.
HP PP Atk Def Agil Luck
Missable
+15 +4 0 0 +4 +2
Kolima in the branches of the Djinn Tree. Start by entering the item shop, then make your way around by hopping from branch to branch.

 
Pewter
Laurel uses this spirit
of emotion as her
envoy, sometimes to
her regret. Pewter's
attack can penetrate
strong defenses with
molten metal.
Attack with molten metal through defenses.
HP PP Atk Def Agil Luck
+15 +6 0 0 0 0
Automatically joins your party after meeting with Laurel and Tret in Kolima Forest.

 
Teardrop
This spirit embodies
tears shed in grief and
is encountered in
Kolima Forest.
Teardrop's own tears
can bring people back
from the brink of death.
Usually revive a downed ally with grieving.
HP PP Atk Def Agil Luck
Missable
+17 +5 0 0 +3 +2
West part of the Kolima Junction. Roll the vertical log to the left so it meets up with the other two. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding.

 
Puff
This spirit of clouds
is first encountered at
Talon Peak. Puff fills
enemies with cloudstuff
until they burst.
Inflate an enemy to bursting.
HP PP Atk Def Agil Luck Battle
Missable
+20 0 +5 0 0 0
Talon Peak after defeating the Mountain Roc. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is.

 
Chasm
A spirit of the void, this
Djinni is found deep in
the Belinsk ruins.
The vacuum within
Chasm draws
everything in.
Send damage the party takes to the void.
HP PP Atk Def Agil Luck Battle
Missable
+15 0 0 0 +5 0
Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. Crush the top right peg and use them to hop to the west side. Crush the peg beside the Djinni to elevate it where it'll hop off. Crush the peg that it was on so it doesn't have anywhere to run.

 
Pincer
This spirit represents
peaceful sea life and is
met in Belinsk. Pincer's
attack erodes an
enemy's ability to
resist Psynergy.
Pinch enemy to drop its Resistance.
HP PP Atk Def Agil Luck
Missable
+17 +3 +5 +4 0 0
Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace.

 
Reflux
This spirit of burning
pain joins the party
with Eoleo. Reflux
is essentially cowardly
but lashes out with
horns when approached.
Boost conterattack rate.
HP PP Atk Def Agil Luck
+18 0 0 +4 0 +2
Eoleo has this Djinni when he joins your party.

 
Wrath
This spirit of hot rage
joins the party with
Eoleo. Wrath's
vicious attack may
exhaust an enemy
immediately.
Attack with force that may knock foe out.
HP PP Atk Def Agil Luck
+21 0 +6 0 0 0
Eoleo has this Djinni when he joins your party.

 
Chili
This spirit has influence
over spicy heat and
is a favorite of
Eoleo's. Chili's
power leaves a foe
breathless and unable
to move.
Stun and injure a foe with explosive force.
HP PP Atk Def Agil Luck
+16 +4 +6 0 0 0
Eoleo has this Djinni when he joins your party.

 
Glow
This spirit of fading
light joins the party
with Eoleo.
Glow breathes on the
remaining embers of
life, rejuvenating
knocked-out allies.
Revive a downed ally with near certainty.
HP PP Atk Def Agil Luck
+18 +4 0 +4 0 +2
Eoleo has this Djinni when he joins your party.

 
Stoke
This spirit causes fires
to burn ever hotter and
joins with Eoleo.
Stoke's inspiring
presence rallies friends
to fight more fiercely.
Boost party Attack with a call to victory.
HP PP Atk Def Agil Luck
+18 +4 +4 0 0 0
Eoleo has this Djinni when he joins your party.

 
Spring
This hopeful spirit
represents the water
that bubbles from
springs and is found in
Harun Village. Spring's
water is supernaturally
refreshing.
Restore HP with healing springwater.
HP PP Atk Def Agil Luck
+21 +6 0 0 0 0
Harun Village, use Crush to break the boulder and solve the log puzzle.

 
Chain
This spirit represents
earth's binding powers
and is first met on
Warrior's Hill. Chain's
attacks hold a foe
in place to help allies
coordinate strikes.
Entangle a foe so each ally can attack.
HP PP Atk Def Agil Luck Battle
+15 +5 +4 0 0 0
While you complete Warrior's Hill, you'll have to end up outside of the left tower. Be sure you meet with this Djinni before moving on.

 
Sizzle
This spirit of blazing
heat is first met at
Nihan. Sizzle's attack
sears foes, leaving
them vulnerable to
further attack.
Damage and drop a foe's Defense with heat.
HP PP Atk Def Agil Luck Battle
+21 0 +4 0 0 0
Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be.

 
Kite
This spirit represents
flight and is found in
Yamata. From a high
vantage point Kite
gives the party key
tactical advice, allowing
for an extra action.
Allow an ally to take an extra action.
HP PP Atk Def Agil Luck
+12 +7 0 0 +9 0
In Yamata near the sanctum, move the pillar and use Crush on the cracked area.

 
Buckle
This metallic spirit joins
wih Himi.
Buckle's influence over
metals can harden
substances to many
times their original
strength.
Boost party Defense with a protective shell.
HP PP Atk Def Agil Luck
+16 0 0 +2 +5 +3
Himi has this Djinni when she joins your party.

 
Clover
This fragrant spirit
is met along with
Himi. Clover's
fresh scent seems to
cleanse the soul and
is quite calming.
Restore allies' status to normal.
HP PP Atk Def Agil Luck
+12 +6 0 +2 +5 +3
Himi has this Djinni when she joins your party.

 
Magnet
This lodestone spirit
joins the party with
Himi. Magnet's
attacks paralyze with
a powerful force.
Stun a foe with sudden force.
HP PP Atk Def Agil Luck
+12 +6 +4 0 0 0
Himi has this Djinni when she joins your party.

 
Geode
This spirit joins the
party with Himi
and was born from a
mineral formation.
Geode draws power
from far underground
to attack.
Attack with a clod of earth.
HP PP Atk Def Agil Luck
+18 0 +6 0 0 0
Himi has this Djinni when she joins your party.

 
Pepper
This spirit brings fiery
influence to some
foods and joins the
party with Himi.
Pepper can overwhelm
an enemy's senses,
leaving the foe stunned.
Attack and stun a foe with unbearable heat.
HP PP Atk Def Agil Luck
+23 0 +4 0 0 0
Himi has this Djinni when she joins your party.

 
Swift
This spirit of speed
joins the group with
Himi. Swift is
the fastest of all spirits
and always strikes
before an enemy can.
Use speed of the wind to strike first.
HP PP Atk Def Agil Luck
+19 0 +4 +5 0 0
Himi has this Djinni when she joins your party.

 
Simoom
This spirit of burning
winds is first found at
a small desert island.
The violent winds
Simoom creates are
scorchingly hot and act
like a toxin in the body.
Scourge foe with a poisonous wind.
HP PP Atk Def Agil Luck Battle
+19 0 +4 +5 0 0
The desert islet south of Harapa (world map). The ship is needed.

 
Ivy
This climbing-plant spirit
is found in Passaj. With
a single look into Ivy's
eyes, an enemy may
be immediately
petrified.
Turn an enemy to stone.
HP PP Atk Def Agil Luck
+16 0 +3 0 0 0
Passaj Mountain Climb. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene.

 
Tinder
This indomitable fire
spirit is encountered
in Tonfon. Tinder can
restoke life's fire
with perfect
reliability in an
unconcious ally.
Revive a downed ally without fail.
HP PP Atk Def Agil Luck
+23 +6 0 0 0 0
Tonfon. Use Slap on the sleeping ferryworker. Hop on the roof to make it there.

 
Fugue
This spirit represents
the fiery passion of
music and is found in
Champa. Fugue's
infectious rhythm
exhausts foes'
mental strength.
Fatigue your foes to drop their PP.
HP PP Atk Def Agil Luck
+21 +5 0 +3 0 0
Champa Camp. Use Slap to bring it down. To reach it, weasel around the boats in the southern area.

 
Foam
This spirit of churning
oceans is first met
near Tonfon. Foam can
create areas of tidal
instability that slow
enemies down.
Reduce foes' Agility with tidal disturbance.
HP PP Atk Def Agil Luck Battle
+16 +7 0 0 +4 0
Met southwest of Tonfon (world map), in the forest within the eclipse.

 
Lull
This musical spirit is
found on an island in
the Otka Sea. Lull's
song is comforting and
causes combatants to
have trouble continuing
the battle.
Negotiate a temporary cease-fire for a turn.
HP PP Atk Def Agil Luck Battle
+20 +11 0 0 0 0
There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Get the ship picked up by it and it'll automatically drop you off at the island. Inside, all it takes is Himi's Search Psynergy to get to Lull.

 
Rime
This spirit embodies
crusted ice and is met
on an island in the far
north. By encasing an
enemy's mind in ice,
Rime can seal that
foe's Psynergy
Seal a foe's Psynergy.
HP PP Atk Def Agil Luck
+16 +10 0 0 0 0
The Iceburg Outpost. Climb to the top by going to the left side and using Growth on the sapling. Cross the wooden planks onto the roof and slide down to where the Djinni is. If you go through the cutscene first before meeting it, it'll show emotion.

 
Geyser
This spirit represents
water under pressure
and is found near Imil.
Geyser's attack
consists of a highly
pressurized spray of
water.
Blast an enemy with a waterspout.
HP PP Atk Def Agil Luck Battle
+19 0 +4 0 0 +4
The Snowdrift Shrine. When you climb to the very top and see it, it'll slide down. Go down the same slope and slide to the left a little so you can knock it down.

 
Hemlock
This spirit is associated
with death and is found
at the ruins in Yamata.
Hemlock's grim power
sentences the living
to imminent death.
Use ominous flora to doom all enemies.
HP PP Atk Def Agil Luck Battle
+18 +10 0 0 0 0
Deep in the Yamata Ruins. While completing it, you'll find a room with a yellow tablet. Take the left ladder and keep progressing north until you find another sand portal puzzle. Hemlock is on the lower left ledge.

 
Flare
This inspiring fire spirit
is encountered at the
volcanic island cave.
Flare's ecstatic light
elevates and
refreshes the mind.
Restore party PP with a psychic flare-up.
HP PP Atk Def Agil Luck Battle
+19 +5 0 +3 0 +2
In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. Use Eoleo's Thermal on the updraft nearby and use it to go up. Push the pillar down, then slide down. Now you can get close to it to use Thermal, sending the Djinni up. Return to the upper level and meet it.

 
Shell
This spirit of seashells
is encountered at
Gaia Falls. Shell's hard
skin protects allies
against the most
storm-tossed seas
(and enemy attacks).
Shield allies from damage with a hard shell.
HP PP Atk Def Agil Luck
+23 0 0 +4 +5 0
Gaia Falls Islet, which is found far east at the edge of the world. Inside, go south through the islet to go outside and enter through a different entrance. Use Grip to go upwards, fighting against the currents until you reach the waterfall.

 
Aurora
This spirit of the sun's
warming touch is found
at Apollo Sanctum.
Aurora's gentle
influence heals other
Djinn, speeding their
recovery.
Speed party Djinn recovery with Sol's light.
HP PP Atk Def Agil Luck
+19 0 0 +3 +5 +1
Apollo Sanctum Gate, in the Venus room. Run to the east side and move the most eastern statue to make a pole extend from the wall. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way.

 
Sap
This spirit represents
the lifeblood of trees
and plants and is an
old friend of Isaac's.
Sap's attack absorbs
vitality from foes.
Drain HP from a foe by nutrient absorption.
HP PP Atk Def Agil Luck
+10 0 +3 0 0 +1
Temporarily lent to you by Isaac while in Tanglewood.

 
Ground
This spirit controls
gravity and is a friend
of Isaac's. Ground's
attack creates gravity
wells strong enough to
paralyze an enemy.
Use gravity to hold a foe.
HP PP Atk Def Agil Luck
+9 +3 0 0 +3 0
Temporarily lent to you by Isaac while in Tanglewood.

 
Granite
This spirit of very hard
stone is one of Isaac's
friends. In battle,
Granite's tough,
wall-like body can
defend allies.
Create a mighty earthen barrier.
HP PP Atk Def Agil Luck
+9 0 0 +2 +2 +1
Temporarily lent to you by Isaac while in Tanglewood.

 
Quartz
This spirit represents
the healing energies of
the earth. Quartz can
heal wounds by
focusing ambient
energy into a living
creature.
May revive a downed ally with earth energy.

 
Salt
This spirit reflects the
trace minerals present
in living creatures and
is a friend of Isaac's.
Salt can cleanse and
purify an ally's body
of harmful effects.
Restore allies' status to normal.

 
Torch
This spirit of
concentrated heat is
a friend of Garet's.
Torch's focused attack
passes through any
sort of protection.
Penetrate Defense with a melting blast.
HP PP Atk Def Agil Luck
+9 0 +3 0 0 +1
Temporarily lent to you by Garet while in Tanglewood.

 
Shine
This spirit of radiance
is Garet's friend. The
brilliant flash of Shine's
attack blinds enemies
around its target.
Burn a foe and blind its allies with brilliance.
HP PP Atk Def Agil Luck
+9 +5 0 0 0 +1
Temporarily lent to you by Garet while in Tanglewood.

 
Flash
This incandescent spirit
is a friend of Garet's.
The light that comes
off Flash is intense
enough to soften
enemy blows.
Block damage to party with a firewall.
HP PP Atk Def Agil Luck
+14 +3 0 +2 0 0
Temporarily lent to you by Garet while in Tanglewood.

 
Spark
This spirit of fire's
persistence is Garet's
friend. Spark's
never-say-die attitude
inspires allies to fight
on despite setbacks.
Usually revives a downed ally by warming up.

 
Corona
This spirit of fire's light
is a friend of Garet's.
Corona's glowing
radiance is strong
enough to blunt
enemy attacks.
Boost party Defense with heat aura.

 
Kindle
This spirit of ignition
is a friend of Garet's.
Kindle's influence allows
allies to exceed their
usual limits of strength
and power.
Increase all allies' Attack.