Golden Sun: Dark Dawn - Djinn Guide

The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Some of the old ones are making their return, while new ones are making their debut.

Ever wonder why it has been said there were over 80 to collect? That's because there are 83 entries in the encylopedia. Some of them belong to Isaac and Garet, so you don't get to keep them.

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"Point of No Return"

One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently.

Here, we've identified some points in the story that you should look out for. You can miss a lot of Djinni in the end, so be sure to check before reaching any point!

Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached.

Djinn You'll Miss If You Reach the End of Konpa Cave

This bolstering spirit
is encountered at
Patcher's Place.
Forge's blazing flame
stirs allies to greater
ferocity in battle.
Boost party Attack with flame's fury.
HP PP Atk Def Agil Luck
+10 0 +2 0 +2 +2
At Patcher's Place, run up to the higher levels of the store until you are outside. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Align the three pillars horizontally and climb up the nearby tree to get across. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down.

This spirit of intense
cold is found at
Carver's Camp.
Chill's attack renders
enemies brittle and
Shatter a foe's defense with numbing cold.
HP PP Atk Def Agil Luck
+10 +3 0 +2 0 0
Found at Carver's Camp and can be obtained as soon as you visit it for the first time. In the southeastern part of the area, there's a tree beside a villager you can hop on. Climb down, use Growth, and you'll reach the Djinni.

This fleet spirit is first
encountered at the
Goma Highlands Road.
Gust's tremendous
speed always gets the
jump on an enemy.
Buffet foe (perhaps twice) with gale force.
HP PP Atk Def Agil Luck Battle
+9 0 +2 0 +2 0
Complete Goma Highlands Road and enter Carver's Camp. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Use Fireball on the nearby cart, hop in, and use Fireball to go. Head up to meet with the Djinni.

This spirit of dreams
and hallucinations is
found near Konpa Gate.
Fever's power overheats
a foe's brain, causing
delusional thinking.
Damage and delude a foe with a heat haze.
HP PP Atk Def Agil Luck Battle
+8 0 +3 0 +2 0
South of the east exit of the Lumber Yard on the World Map.

This flower spirit is
found by the gate to
the Konpa ruins.
Flower's sweet scent
has a refreshing and
healing effect.
Refresh allies and restore HP.
HP PP Atk Def Agil Luck
+12 +4 0 0 0 0
Found at Konpa Gate. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. When you get through, climb up to the higher level and jump on the tree. When the Djinni sees you and hides, use Whirlwind to reveal it.

This lightning spirit is
first encountered at
the Konpa ruins.
Jolt generates a shock
that can bring an
unconscious ally
around again.
May revive a downed ally with sharp shocks.
HP PP Atk Def Agil Luck Battle
+9 +5 0 0 0 +2
At the top of Konpa Ruins, where you'll see this Djinni watching from above. Enter the room below it and solve the puzzle to earn the Grip Crystal. Outside, use Grip to get closer to the Djinni. After it goes up, go around counter-clockwise to chase it back to the pole. Go clockwise and use Grip on the pole behind it to crash into it.